Mystery
Can anyone in the campaign be a wizard or priest, or do these characters have
to belong to a select set in order to even begin their studies? Do the common
people know enough about magic to distinguish between priest and wizard spells?
Is the study of magic a study of easily-defined natural laws, or are the forms
of magic deliberately obscured by generations of needless rite and ceremony?
Most importantly, do the PCs know the limits of a spellcasterÆs powers?
In most AD&D games, characters ôin the knowö have an excellent grasp of
exactly what each spell available can do. After all, most players are quite familiar
with the PlayerÆs Handbook and know the spells they can make use of inside and out. But most common NPCs
arenÆt as knowledgeable; the typical innkeeper doesnÆt know that a low-level
wizard can use invisibility to walk out without paying his tab, or foolÆs gold to cheat him. He just knows that wizards can do things that ordinary people
canÆt, and if heÆs a bright innkeeper, he never falls for the same trick twice.
In a less mysterious world, the same innkeeper knows to look out for invisibility, charm person, foolÆs gold, and half-a-dozen other dirty tricks. He may even know enough to request a
wizard to relinquish certain spell components to make sure a particularly obnoxious
spell (fireball, for instance) wonÆt be available to that wizard while heÆs in the
innkeeperÆs place of business. In this kind of setting, everyone would know that priests
can heal injuries, blindness, or disease, or possibly bring back a loved one
from the dead, and priest characters will be constantly asked to use their powers
on someoneÆs behalf.
In a world where the nature of magic is cloaked in superstition and
ignoranceùan 8 or 9 on the scaleùspellcasters will generally inspire fear in anyone who
learns of their powers. Note that even the wizard character himself may not
really know why his spells workùimagine a character who begins a magic missile spell with a thunderous declaration of the names of forbidden powers, just
because he was taught to do it that way. Of course, one of the ænamesÆ is actually
the spellÆs verbal component, and the rest of the nonsense has no effect on
the casting of the spell. ItÆs a good idea for a DM with this kind of world to
forbid players from looking up spells and effects in the PHB, since their characters only have access to a portion of this knowledge. The
DM should also feel free to alter standard spell effects and create new spells
just to instill a sense of dread and wonder in experienced, jaded players.
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